There are plenty of chasms on each map that enemies can fall into (particularly around the edges), and a well-placed grenade can send several plummeting to their deaths simultaneously. You can cause chain reactions, too, so pushing a pillar onto an ammo cache will blow it up, while an enemy that's knocked back into a fire chalice will knock it over to set the ground alight. It's mostly destructible, and filled with pillars and explosive nodes with which you can take out swathes of enemies at once. The environment is one of your few friends in Daemonhunters. (Image credit: Complex Games) Remember these combat tips on Daemonhunters' battlefields You could complement this with the Surgical Unit, which ensures that critically-injured marines come back with Augmetics, granting them permanent upgrades upon recovery. If you prefer to powerlevel a small number of marines rather than rely on a bigger rotation, then you may want to build the Regeneration Unit to help them recover from injuries 50 percent faster. You may be anxious to upgrade the Warp Drive to speed up your ship and tackle those initial Bloom outbreaks, but realistically it'll spread in the early game anyway, so it's not essential.Ī Meditation Chamber will establish a 50 percent XP gain for your marines, so the earlier you do it the more it benefits you over the long haul. The key thing to focus on early here is the Augmentation Chamber, which provides a nice drip-feed of Servitors (the sooner you do this in the game, the more Servitors you get in the long run, so it's one of those 'investment' upgrades). That way you increase your ship's maximum defence at the same time as restoring a point of defence. If your hull takes damage, consider upgrading your Void Shields instead of directly repairing your ship. You can gain Requisition and other rewards by fighting the Death Guard Plagueships crossing the star map, but they're also easily avoided. How many Servitors you spend here will depend on how involved you want to get in space combat.
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